Will Eastcott
Will Eastcott
`vNormalW` is an interpolant - the vertex shader sets the normal at each polygon vertex which is then interpolated across the surface of the polygon. When the fragment shader receives...
JavaScript now support the [exponentiation operator](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Exponentiation) (`**`). This essentially does the same thing as [`Math.pow`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/pow). There is an ESLint rule called [`prefer-exponentiation-operator`](https://eslint.org/docs/latest/rules/prefer-exponentiation-operator) (which we currently have disabled) - and it...
Currently, you have to child a model to a collision component-enabled entity if you want to handle an offset. This is actually quite a pain and non-obvious for new users....
Demonstrate how to achieve a portal type effect, where a marker acts like a window into another world/dimension.
Add support for multi-markers - both barcode/matrix type and standard pattern type. Need to determine how multi-markers are specified. Options are: 1. The standard .dat format outlined in the ARToolkit5...
For the published viewer, it would be great if there was a link for users to click to log an issue. It should link to: https://github.com/playcanvas/playcanvas-viewer/issues Also, a Github logo...
Report problems with malformed glTF files. Demo: https://github.khronos.org/glTF-Validator/ Repo: https://github.com/KhronosGroup/glTF-Validator NPM: https://www.npmjs.com/package/gltf-validator
Currently, searching tree items does a fuzzy match. https://github.com/playcanvas/pcui/blob/master/src/helpers/search.js#L3 Sometimes, it is useful to just search based on exact matches. Allowing the developer/end-user the ability to select a match type...
There are currently assets generated that use KHR_materials_pbrSpecularGlossiness but not KHR_materials_unlit. It would be useful to properly test support for this extension.
An option to apply Draco compression to GLB files generated on import of FBX files should be added to the Editor. For now, it could live alongside the Convert to...