WhyTry313

Results 7 comments of WhyTry313

I'm creating a wiki repo for anyone wanting to use this module. So far it's just a first shot for a global documentation, i'll come back here when a comprehensible...

Some context: [README.md](https://github.com/Geequlim/ECMAScript#documentation-tutorials--demos) documentation link is lowercased, since the router of the website is case sensitive it breaks the link **Note:** this should be renamed README.md documentation link is broken...

Arguments are returned, but it looks like the signal callback fails. Another problem that might be Signal related, `TextEdit` completly ignores keyboard inputs or clicks **After further testing**: It turns...

Calling `godot.File.new` looks for a method inside the `godot.File` class, which ends up calling as a function with `new()` that doesn't exist. `godot.File` is the class, so any of godot's...

First of, thanks for the fast reply ! To answer, been there, done that: - the visibility_range_begin parameter (Visibility > Range begin) does its job but in the mushed version...

@HungryProton my bad! The functionality **is integrated**, if `[ProtonScatter]render_mode` is set to `Create copies` the addon works as expected. ![image](https://github.com/HungryProton/scatter/assets/18019207/141b6348-11fa-4954-84fa-64c81c347ee9) I guess the problem was with the cached obects (?)....

I'd say it works "as intended" The logic goes: ``` [Scatter] _update_multimeshes(): [Util] get_or_create_multimesh(item) [Utils] get_or_create_multimesh(item) mesh = ImporterMesh.new() -> mesh.add_surface(PRIMITIVE_TRIANGLES, item[suface].mesh) # Here, item still has the visibility paramaters,...