William Pierce
William Pierce
Hey sorry for delay here. The YAJL library fails to encode a float value. Are you launching with launch.sh? Could you compile in debug mode (`make dev`), and paste the...
> It also say's core dumped, but don't know where. If you have coredumpctl (comes with systemd in most modern distros), do `coredumpctl debug` then run `backtrace` in the gdb...
Hey sorry for delay here. Are you launching with launch.sh? I see that the bad encodings only happen in the German version. An unfortunate workaround is to change steam language...
> I'm not sure if using something like Wine would help.. I wasn't proposing using WINE. I just wanted to see if the original Steam Achievement Manager is fine with...
I poked around some more. Some options are (1) reimplement yajl_tree.c just to get that flag, (2) convert it to utf8 ourselves in C++, or (3) just use glib's g_utf8_make_valid,...
So that works as a workaround for specific cases. but it generally slows down achievement retrieval even when it's not needed. I could implement a commandline parameter to do this...
Fixed in https://github.com/PaulCombal/SamRewritten/issues/72. Please try latest master. I'll make a new appimage sometime since we've accrued a few fixes by now. *Edit: Now the fix is in master.
@soredake are you still seeing this issue in the latest AppImage?
Do you happen to have multiple versions of steam installed? This error happens when Samrewritten is using a stale Steam library. I would purge all steam installs except the one...
I'll post info from the reddit post here: That game seems to have been removed from Steam. The current master will now at least tell you if it couldn't retrieve...