Alter Ego

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Valve won't update SDK, because they don't care. There are lots of bugs exist, it would take hours to explain all of them. And we can fix bugs too, but...

But these symbols could be used by players in their nicknames?

This happens because of animation events, I think it was made on purpose, or maybe on accident. It also happens in HL2DM

Seems like cl_ragdoll_collide doesn't work after Source SDK 2007 update, but sometimes if you use it, it can cause floating physics bug, if using it in later engine versions like...

Is there a solution for this? This problem seems be to present in all Source-1 MP games.

Would be useful if player entity detected as player, not as bullet or etc

Sorry if I'm late, but I looked more into this issue, seems like this https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/props.cpp#L699-L692 respond for sawblade001a.mdl sticking, it can be fixed if you modify lines