Jordi Puig
Jordi Puig
Thank you so much for the great reply! I'll have a look at it now.
Sorry I don't understand very well what are you trying to achieve. This addon inserts an openframweorks window inside a Qt widget in a way that you can render all...
I have pushed many fixes. Maybe now it works for you now. I guess what you are trying to achieve is a mix between example 1 (qt gui + ofWindow)...
I guess this has nothing to do with ofxUI... it seems it is falling in ofMesh... are you sure this is not something about your particles class?
Make sure the Canvas is big enough to contain the text you want to draw. Otherwise, if the text is too long it just won't draw. Many people (including me)...
Yes.. its the same issue. But you are right, in this case is not so obvious. I strongly suggest this issue to be fixed. In my branch I acutally let...
Mr. Onishi has a very nice tabbed canvas that allows you to save/enable everything at once: https://github.com/YoshitoONISHI/ofxUITabbedCanvas I have an example running here: https://github.com/wasawi/ofxUI/tree/example-TabbedCanvas
Hi @rezaali Could you share some of the benefits and directions for the scene graph you have in mind? I have noticed some issues when dynamically adding/removing widgets and doing...
I managed to get working the textArea using ofxFTGL.. the text input is on its way... I think it would be nice to get full unicode support but for now...
Thank you very much @NHAS and @rezaali for the fast reply! I still don't understand why removeWidget(ofxUIWidget*) is crashing I have experienced difficulties on cycling through widgets not only to...