Eric Warmenhoven
Eric Warmenhoven
This is exactly the same as the last PR except that now instead of temporarily pointing at my parallel-rsp fork, it points at libretro/parallel-rsp (formerly known as themaister/parallel-rsp). This comes...
On the [Xcode support page](https://developer.apple.com/support/xcode/) there is a list of Deployment Targets by Xcode version (e.g. Xcode 15.3 supports iOS 12-17.4). It would be helpful to be able to see...
subrepo: subdir: "mupen64plus-rsp-paraLLEl" merged: "fd28f47a" upstream: origin: "[email protected]:libretro/parallel-rsp.git" branch: "master" commit: "fd28f47a" git-subrepo: version: "0.4.6" origin: "https://github.com/Homebrew/brew" commit: "f930795c36"
https://git.libretro.com/libretro/bsnes-hd/-/pipelines/305983
This shifts the call to `task_queue_check()` out of the run loop observer to the display link observer, which should cause it to be called slightly less often but still once...
Originally from https://github.com/libretro/RetroArch/issues/17163. Here's the shader in question: fxaa.slang: ``` #version 450 #include "config.inc" #pragma stage vertex layout(location = 0) in vec4 Position; layout(location = 1) in vec2 TexCoord; layout(location...
As a result of c37a880bebad1286113dc1ab9e412080136f3046, when I run in the iOS simulator (iPhone 16 Pro Max, iOS 18.0), the following shader is unable to compile; I've also attached a log:...