Adrian Brock
Adrian Brock
**Minecraft Version:** 1.19 **Forge Version:** 41.1.0 **Logs:** https://forums.minecraftforge.net/topic/114540-i-dont-understand-why-mekanism-generators-gives-an-error-before-that-it-worked-fine/#comment-508017 **Steps to Reproduce:** 1. Install Mekanism and Mekanism Generators that do setRenderLayer() for fluids concurrently https://github.com/mekanism/Mekanism/blob/9baddb9d7f033f9e001c6a22e5e423ec53ee2b23/src/main/java/mekanism/client/ClientRegistration.java#L256 **Description of issue:** Somewhere along the...
**What:** Allow tools to behave like other items in JEI (and make GTCE's JEI look more like Tinker's :-) **How solved:** Introduced a new configuration option that by default keeps...
**What:** In #1467 the client side number formatting was improved by adding %,d and %,f to the language file for numbers. This was not possible for the serverside because TextComponentTranslatable...
… not being persisted (#1357) **What:** I have included the fix for #1357 (fluid in pipes is not persisted across restarts/reloads) because I found the main issue while testing that...
**What:** This is a prototype configuration tool for #1588 **How solved:** Added 2 new capabilities IConfigurable implemented by machines and covers that gets and sets a subset of the NBT...
Invpipes
**What:** This is not really a PR, more an RFC. I will try to convert it to a draft PR if I can figure out how do it. This fixes...
**Describe the bug** I noticed when looking at #1583 that the shadows for coil blocks look wrong For other blocks the bright part is front: top left top: front right...
**Versions** GTCE: 1.14.1 **Describe the bug** The way rubber tree world generation is implemented looks wrong to me and has a number of potential problems. The worldgen should not be...
**Describe the bug** This is a reminder that #1447 needs a new fix once #1626 is applied
**What:** This is an alternate fix to #1623 which attempts to resolve #1256 I believe #1623 has some potential issues/limitations; * The redstone cache is no longer initialised in onLoad()...