Walt Destler
Walt Destler
Ah, good to know, thanks! On Tue, Aug 22, 2017, 3:51 AM Amos Wenger wrote: > So, the docs are right in the sense that there's no specific architecture >...
I do not have time to implement this myself, but I welcome pull requests. The major issue I see is implementing this in a platform-agnostic way. (i.e., where is event...
Hey, thanks for the pull request! I think that your change makes a lot of sense for experienced C# programmers, but I worry that it makes the API more difficult...
How about a solution that supports both ways of setting super properties? For example, we could have a SuperPropertiesCallbacks in addition to the regular SuperProperties, and the properties from both...
I do not have time to implement this myself, but I welcome pull requests.
And when trying to actually run under a 32-bit CPU, I get this runtime error: > Exception Info: System.IO.FileLoadException: Could not load file or assembly 'Steamworks.NET, Version=20.1.0.0, Culture=neutral, PublicKeyToken=null'. The...
Hi, I'm the dev of Cosmoteer. Feel free to reach out to me if you need any info from me or there's anything I can do to help debug/solve this...
Okay, in that case, here's more info about the issue: Cosmoteer generates its font atlases dynamically on-the-fly using Windows text rendering APIs. (Cosmoteer is written in C#/.NET using WinForms, which...
> @waltdestler Thank you! We are looking into this :) Thank you! Please don't hesitate to reach out to me if I can help with either of these issues.
@gofman Are you able to provide any clues (a call stack maybe?) about where DestroyVoice is getting called? Cosmoteer caches voices and I believe should *never* call DestroyVoice until the...