wallabyway
wallabyway
The slowness is due to 1 http request per mesh file. This will change when we add zip containing many mesh files. Look for the change to this code here:...
Zipping files means compression. No correlation with IFC. Best to look at forge website to understand cloud translation and how this fits in with IFC file types.
@aaronschweig You said "The suggested steps in the release work fine for me " - I think those release notes have gone. My Node Path is /usr/local/bin/node an i'm also...
Good point on the UINT24 (safe float)... We render to a target buffer RGBA (using MRT) to get UINT32 featureID (equivalent), but that complicates implementation for others. Hmmm🤔 what to...
RE: The section in the spec on 'Schema-definitions' https://github.com/CesiumGS/glTF/tree/proposal-EXT_mesh_features/extensions/2.0/Vendor/EXT_mesh_features#schema-definitions Is it possible to limit this spec to just a featureID and not define how the ID is used? Currently, the...
@javagl - Ah, thank you ! I think this is worth explicitly mentioning "what you said" somewhere in the spec. ie. "A minimal example of connecting FeatureIDs stored in triangle...
Some 'Metadata' links are broken... ie. glTF: EXT_mesh_features (draft) 3D Tiles: 3DTILES_metadata 3D Tiles: 3DTILES_multiple_contents
#### Missing Metals The metal issue is related to using the wrong materials json file. The `Materials.json.gz` file maps the `f0 base color` into the `specular` value, but the `metallic-roughness`...
#### The fix: divide glossiness by 20 and by 60, depending on `isMetal`, like so... at line 126 in `reader.ts` ```typescript roughness: _mat?.glossiness ? ( 20.0/ _mat.glossiness ) : 1.0,...
Right, there's so many possibilities. The essence of seeing Phase animation, is always locked to a time axis, so why not make it an animation? glTF has animation support of...