waitxd
waitxd
Just to mention a few caveats: - [texconv.exe](https://github.com/microsoft/DirectXTex/releases) is used for texture conversion and there is no Linux version - [oo2ext_7_win64.dll](http://www.radgametools.com/oodlecompressors.htm) is used for decompressing. This library is proprietary and...
> I removed memory-mapped files, so that's one step done. Just curious what's wrong with memory mapped files? They are work [just fine](https://github.com/dotnet/runtime/blob/master/src/libraries/System.IO.MemoryMappedFiles/src/System/IO/MemoryMappedFiles/MemoryMappedView.Unix.cs) on Unix and improve performance on big...
I'm using Ubuntu Server, so `which` is enough for me. But we can also use `command -v {$this->commandName}` or `type -p {$this->commandName}` as well. Or use them as a fallback.
Naming is hard! With a proposal from lang-team floating around to add a similar named feature ("shapes") to C# itself, here are a few alternatives to consider. ### Core abstractions...
First fix is valid. Casting UnityEngine.Object to bool is essentially a null-check, but shorter. [Reference](https://github.com/Unity-Technologies/UnityCsReference/blob/ee2e94e3ca16e0dbbb4a19814856da04a8e2a2a7/Runtime/Export/Scripting/UnityEngineObject.bindings.cs#L119-L122) So, in this case, Visual Studio's warning about null-dereferencing is invalid. The second fix modifies...