w-flo
w-flo
About that ``` // TODO: For some reason this coefficient is crucial, without it CSM bugs when cascades // don't overlap for some frustum orientations. Investigate why this is needed....
So I just wanted to add that my initial attempt of ``` -aabb.min.z + (aabb.max.z - aabb.min.z).abs() * 0.5, -aabb.max.z - (aabb.max.z - aabb.min.z).abs() * 0.5, ``` is apparently not...
I noticed the same issue under X11, while everything is fine on Wayland. In my case, it's kind of "special": camera movement is controlled using W (forwards) and S (backwards)...
It seems like the first step is now implemented, i.e. skipping any `` elements at various nesting levels, including the `` and `` levels. However, gpx files created/edited in QMapShack...
Personally, I think the previous pull request for this (simply hand the raw XML string over to the application) was not the worst approach. Basically, if the gpx crate wants...
Same problem for me right now. I can't access https://client-download.steampowered.com/ in chromium as well. If I'm interpeting wireshark output correctly, clients (chromium/steam) repeatedly send TCP SYN packets but there's no...
I can't test right now, my code uses an old version of what used to be called rg3d. I guess there have been enough breaking changes since then to make...
I suspect this might be fixed in git master thanks to #86 and #106. I don't have a file that is affected – maybe someone in here could test this?
Thanks for the quick response! And now that I think about it, I guess it makes sense: The byte slice must have the same alignment as (or a multiple of)...
I believe there are two aspects to this (and I'm not sure I'm up to date with latest dxvk developments): Some applications use DirectX correctly and request D3DSWAPEFFECT_COPY. They "rightfully"...