vulcandth

Results 48 issues of vulcandth

Fixes #376 Was looking through through some of the comments for #270 and noticed that there was a lack of constants for script/text pointers. So I came up with some...

@ISSOtm mentioned this on discord today, that we should be using `hardware.inc` from https://github.com/gbdev/hardware.inc/blob/master/hardware.inc. Looking at the discord history, It sems this was discussed in the past, but I didn't...

renaming

The following is the `main.yml` from pret/pokecrystal without the Discord webhook. Not sure if that is needed/wanted. This should be able to be used to set up the Continous Integration....

It might be worth setting up continuous integration and Symbols branch for this repo similar to pokecrystal.

It might be worth setting up continuous integration and Symbols branch for this repo similar to pokecrystal. Also we should standardize on SHA1 hashing across all the repos. - [...

Okay; so the following was an idea I had in refactoring search.asm #567 . Feel free to use some, all, or none of this. One of the things I noticed...

As the title says... I recommend adding a single branch protection rule to prevent accidental deletion of the `master` branch. This should never happen, and would almost have to be...

This is the start of labeling the remaining wram addresses.. I'll be working on this in the next few days. Feel free to review as I work. Just gonna toss...

This issue is to continue the conversion that was brought up in https://github.com/pret/pokered/pull/367 and should be looked at after that PR is finished. >Not asking you to do it here,...

Reference: https://gbdev.io/pandocs/OAM.html#byte-0--y-position Essentially, a y-coord of 160 is the screen's height (144) plus the height of a 8x16 sprite (2 tiles).