Fuseman
Fuseman
**Describe the bug** I followed the [documentation](https://github.com/Unity-Technologies/UnityRenderStreaming/blob/develop/com.unity.renderstreaming/Documentation~/browser_input.md) in order to setup browser input to be handled by the Unity UI System. Mouse input successfully works; however I am unable to...
### Package version 3.1.0-exp.3 ### Environment ```markdown * OS: Windows 10 * Unity version: 2020.3 * Graphics API: * Browser: Chrome ``` ### Steps To Reproduce Follow up to https://github.com/Unity-Technologies/UnityRenderStreaming/issues/599#issuecomment-1059553950...
**Is your feature request related to a problem? Please describe.** For feature parity with Nvidia CloudXR, we will want bi-directional audio support to create multiplayer applications where players can talk...
Similar to how we are able to calculate the VR Display Size with WebXR and send to the server, we should do the same for IPD as that will allow...
**Describe the bug** Some minor changes have been made to the render streaming HTML / JS pages that should be looked at and then the client for FusedVR should be...
Currently wrote a workaround for keyboard input into a InputField using this script : https://github.com/FusedVR/VRStreaming/blob/master/Samples~/Blockchain/Scripts/RemoteInput.cs However, it lacks proper simulation of text input i.e. selection delete. This issue has been...
**Describe the bug** Touch screen content does not get mapped correctly to Unity **Expected behavior** Mobile Device input to work similarly to mouse input
To improve experienced latency, we would want to adapt the video streams for the WebXR Client to use some sort of late latch technology like asynchronous timewarp to adjust the...
Pixel Streaming runs as a Unreal Engine Plugin that integrates WebRTC, which is nearly similar to the Unity Render Streaming project. This suggests that it should be possible to make...
Bitrate is configurable from the Unity SDK, but it would be ideal to allow users to configure the bitrate from the website