vladikcomper
vladikcomper
TODO: Check if B&R compression (much like the sound driver) was actually developed by Zyrinx and was featured in their own games, like Red Zone.
Good suggestion. I'm not sure about Mode 2 (don't have any experience, but you're right about the symbol table), but Mode 1 shouldn't be any different from an ordinary ROM...
@OrionNavattan You really nailed the concept of Main and Sub CPU communication for error handling, impressive! This may work in some simpler projects when symbol tables aren't involved. Looking at...
So both `log` and `asm` take over `-outopt` argument and use it as an output format string. It's impossible to implement options without breaking compatibility. So I changed target ConvSym...
Further testing proves it's likely an operator priority issue: If `gameRevision` is set to `3`, the expression is now truthy: ``` 21/ 0 : =$2 gameRevision = 3 22/ 0...
When designing a similar system for my homebrew, I was also thinking of hard-flushing the queue when buffer overflow is about to occur. This basically means executing all the queued...
This feature won't make it to MD Debugger 2.6, I'm changing target to 2.7. I have concerns including scrolling config into console config (as a simple output device, it should...
Since MD Debugger's Error Handler is now included in SGDK, source-line information will definitely come in handy there. Note that this will be implemented in the next major version of...
This seems to be an alternative implementation to #463 Though I'm not sure why `0x1b\\` isn't included in `OSC_TERMINATORS`; per ECMA-48, it's a valid terminator. However, I just tested this...
Thanks for the clarification! I spent a while studying standards while working on the OSC fix and still missed a few things it seems. While both our PR's solve the...