vjs22334
vjs22334
I have added generic colliders and an option to the prefab to use the entire volume of the collider along with the previous functionality. You can test it out in...
Updated the system to work with compound triggers (colliders). The camera will now be swapped when the player enters/exits the volume of the collider. All colliders should be added as...
All requested changes have been made
If we add the second type of collider, we would need another collider to switch the camera back to default (free look) when we leave the trunk. so we would...
I think I found a better way to resolve the Issue we had of needing "two cameras running on the same track". Since we had a child trigger system already....