Vitor Cominato
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Vitor Cominato
Same Problem here.
I will detail better for you, I have a 8 animations in one actor. I randomize which animation will go on the actor. After the animation is finished, i run...
I fixed the FPS problem, but the error is still ocurring here is the code: var si = new CAAT.Foundation .SpriteImage() .initialize(director.getImage("img"), 6, 7) // size image 3080x2820px 365kb .addAnimation(...