Simo Virokannas
Simo Virokannas
One way to visualize how FCXP handles multicam is to think of it as a separate subtimeline, and what gets presented is a "window" that has a start and end,...
Just to elaborate a little bit on the previous comment from over a year ago: the animated parameter would need to be separate for the audio and video components to...
@russellaugust That sounds like a very API-specific limitation for Premiere. It does have multicam support - is this something that could be accessed using a binary plug-in? It would still...
Sent pull request #1586 to address this.
Sure @kwokcb , I can check what all would be involved, but the underlying mechanism causing this is that GLFW needs a special hint to enable full-resolution backing, and at...
I changed it to take an optional --scaleFactor float argument. On a retina Mac, 1.0 will yield an acceptable result, but of course now it can be used to simply...
@kwokcb forgot to tag you in the above message; let me know if there's anything you'd like changed in the merge req.
@jstone-lucasfilm now it's changed to uiScale
The fix worked for me, too! Thank you.