Vinny Diehl
Vinny Diehl
Could someone point me towards the object anchoring logic? I'd like to take a look at this soon.
Thinking more on this, this should probably be configured on the map level? The anchoring of objects on the lower-left would mean engines need to know how the user has...
Still WIP- I've gotten it superficially working, but it doesn't output the correct Y-value to the TMX. I could go and height-adjust that value as well, but TBH this approach...
>and then adjust the positioning as needed in the renderer Oh, boy, thar be dragons. This proved to be far uglier than I expected; the rendering logic for objects is...
@bjorn No problem! I'm in the early stages of developing some Tiled libraries for DragonRuby, you can expect to see me around here and in the Discord. :) >we could...
Formatting has been addressed. You bring up some very good concerns. My initial thoughts- >I guess it would be for people who have already made their map and then realize...
>I think a generalized function to "change objects alignment to X while keeping them visually in the same place" could be helpful and might be nice also outside the context...
Yeah, I've thought of a few neat ways to abstract this problem on my end- none transparent, but in the end I'd like users to have to use raw coordinates...
@myonlylonely Yeah, it's been a while since I looked at this but it'd be cool to finish. I recall we ran into quite a few unexpected (to me) blockers along...
@doctorfree Thank you! I didn't know about your fork, I've switched my config to use yours and will leave this issue open so that anyone searching for this compatibility fix...