vinci6k

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> > > Please elaborate on how you would see its usage? If we were to stay true to the function as much as possible, something like this: ```python #...

> Basically, you flag an entity as hidden once and the c++ callback take care of it from there, etc. Of course this is just theoretical design but this would...

Sure thing! Sorry for taking so long to respond, I've been away from home for a while. I'll post the draft in an hour or so.

```python # ../set_transmit/set_transmit.py # Source.Python from entities import CheckTransmitInfo from entities.entity import Entity from entities.helpers import index_from_pointer, edict_from_index from entities.hooks import EntityPreHook, EntityCondition from players import PlayerGenerator from players.entity import...

Oh my.. This is amazing! I'm currently out of town so I'm unable to play around with it. Can't wait to get my hands on this.