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A pet game engine for fun, modern graphics APIs, and fast iteration.

Results 24 vgframework issues
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Environment parameters with blend factor

engine feature

engine feature

e.g. texture format when importing textures etc.. The .meta file should be editable from the resource.

good first issue

Currently shaders are compiled on boot and PSO on demand when rendering. They should be saved/invalidated from one session to another and the FINAL build should only use precompiled ones.

engine feature
optim

Use custom RTTI and use equivalent of "dynamic_cast" only for IObject* classes

engine feature
optim
clean

1. more compressed vertex format 2. separate streams per usage/update frequency (*) 3. cook mesh files already compressed (no more compress at load) (*) e.g. : Stream 0 : Position/normal/tangent...

optim

Jolt or another open-source physics engine

feature

* No debug symbols * No Editor * No Profiler * No Debug stuff

feature