viciscat
viciscat
So this is probably not the first issue regarding shaders but when you use shaders you see double and it seems like the shader rendering is based on where i'm...
- Fixed hidden bars rendering when it felt like it - Made it so if the health or xp fancy bar are removed, their vanilla counterpart come back  
Notifications for events! Yay!! Upcoming events tab!  Notifications themselves!  Config!  also there's a debug command to show a toast cuz why not
- fix #687 - make fluboxer happy
quick review before diana leaves forever and ever ‼️‼️ ‼️ look at dev chat to see a video
- Changed Show Announcement so it uses Title Container for consistency - Unused imports cleanup
_"well i would just say change as less as possible but whatever" - kevin_ # what the heck is this This is the hud system rewritten for better or for...
Pretty simple PR, I think Things to note: - Java doc is a bit quaint because I thought it was useless to copy paste the original methods - an `entry(key,...
Adding something like [Map#ofEntries](https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/util/Map.html#ofEntries(java.util.Map.Entry...)) to the fastutil maps would be neat in my humble opinion. Right now you gotta do ugly stuff like `Int2ObjectMaps.unmodifiable(new Int2ObjectOpenHashMap(Map.ofEntries(...)))` I could make a PR...
Changed `lastSlotId` to `slotCount` in the `createAndAdd` method of `SlotRanges` The mapping made sense up until the enderchest where the method looked like this ```java createAndAdd(list, "enderchest.", 200, 27); ```...