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Debugging utilities for Unity

Results 15 Vertx.Debugging issues
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I will likely still store these types as built-in internally to avoid a dependency and the slow nature of Mathematics when unbursted. This would be good for uncastable things like...

enhancement

I only find the wire shape to draw, how can i draw the sincere shape ? could u tell how to do it or how to extend the method.

enhancement

Hi, Thanks for building this incredible library. I'm trying to use it in Unity 2022.3.2f1 Can't draw anything other than Shape.Text I'm getting this error: NullReferenceException: Object reference not set...

invalid

Native RenderPass shows black with NREs, and RenderGraph prints "RecordRenderGraph is not implemented"

bug
enhancement

I've started full-time work so this is on hold, but I would love to make this happen. There's a branch, but it's in a crashing state.

enhancement

so we can get stuff like this in Editor mode debug: ![image](https://github.com/user-attachments/assets/fed09f6e-27e6-4622-a575-9227374205e1) ![image](https://github.com/user-attachments/assets/67638fff-64b1-4451-8f7c-a651cad68ef8) yeah i'm doing that ![image](https://github.com/user-attachments/assets/4f523c54-cb1c-49ef-906d-58276be8d828)

Great tool, really helped me a lot. Can you consider adding a recording and playback feature? Like Unreal Visual Log. https://dev.epicgames.com/documentation/en-us/unreal-engine/visual-logger-in-unreal-engine

I'm not sure why, but the first pass that's supposed to make lines transparent when behind other geometries does not work in the line case. But the arc (sphere) does...

``` A Native Collection has not been disposed, resulting in a memory leak. Allocated from: Unity.Collections.NativeReference`1:.ctor(Int32, AllocatorHandle) (at .\Library\PackageCache\[email protected]\Unity.Collections\NativeReference.cs:62) Vertx.Debugging.UnmanagedCommandContainer`1:Initialise(Int32, Boolean) (at Assets\VertxDebugging\Runtime\CommandBuilder\UnmanagedCommandContainer.cs:122) Vertx.Debugging.UnmanagedCommandGroup:Initialise(Boolean, Allocations) (at Assets\VertxDebugging\Runtime\CommandBuilder\UnmanagedCommandBuilder.cs:47) Vertx.Debugging.UnmanagedCommandBuilder:Initialise() (at Assets\VertxDebugging\Runtime\CommandBuilder\UnmanagedCommandBuilder.cs:75)...

Would like to have a debug mode in my game to show gizmos or shapes or lines or whatever, and not have that only be available editor only. Is this...