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How to Use XFeat in a Web Environment (WebGL/WASM)?
I am trying to use XFeat in a web-based environment, but I am facing challenges in deploying it with WebGL or WebAssembly (WASM). Since XFeat is implemented in PyTorch, I would like guidance on the best approach to run it efficiently in a browser.
Questions ->
- Can XFeat be converted to a WebAssembly-compatible format? If so, is there a recommended way to convert it (e.g., via TorchScript, Emscripten, or another method)?
- Is there a way to run XFeat using WebGPU/WebGL for acceleration? If WebGL or WebGPU can be used, what modifications would be required?
- Are there any plans to support a JavaScript/WebAssembly implementation of XFeat? If not, would an ONNX export be recommended?