venilark

Results 20 comments of venilark

Is GDExtension what I should use to replicate a single GDScript/Node file in C++ (for better performance) or is it for something completely different? From @[nonunknown](https://github.com/nonunknown)'s answer I think it...

> @venilark Yes, this is exactly what GDExtension is about 🙂 > > While a single GDExtension is generally used to power multiple classes, it can also be used with...

> @venilark Yes, this is exactly what GDExtension is about 🙂 > > While a single GDExtension is generally used to power multiple classes, it can also be used with...

I am pretty sure the error only happens if you disable Window>Size>Resizable, at least with Fullscreen/exclusive fullscreen, didn't test with the other modes. But even in that case, focus is...

just happened to me right now, I was using WASD to move and nothing happened, then I left clicked and everything worked, went back to the editor and had "wadsdsdsdawwswdasw"...

I'm using this class https://github.com/bakneko/godot-template/blob/main/core/classes/loader.gd and once I request to load a scene (46kb, not many nodes), it freezes the game for like 0.2 seconds and I remember it worked...

> @venilark Please open a bug report with an MRP and a detailed explanation of your issue. > > If you haven't already, you should consider asking about this on...

would like to add that with use_sub_threads = true, I've had random crashes with one particular scene without without any kind of error log being output, with = false it...

Please don't let this fantastic plugin die. 4.2 or any future Godot version could break something and we would be left only with Qodot that needs the Mono version of...

> I actually wish development could continue (if not here then maybe a fork), because I find this to be a much better approach than Qodot. I find Qodot overly...