Victor Chelaru

Results 192 comments of Victor Chelaru

Update - thanks to @eishiya for mentioning that the `regions` layer is not necessary for AutoMap in 1.9. I removed this and tested again - the bug continues to reproduce....

I'm the maintainer of FRB and would like to see that added. Any way this could get merged?

Confirmed, I see the same problem `Error comparing current app version number with latest. Version name=5.0.0 and lastest version=` using the beta, and it's not fixed in the normal (non-beta)...

CocosSharp seems to be down but FlatRedBall is a good alternative for 2D cross-platform game dev using C# (also based on MonoGame): www.flatredball.com Hope that helps. --Victor Chelaru-- 801 391...

@kjpou1 Asked that I create a sample project to show what I mean, will create and upload soon.

I spoke with @kjpou1 and he asked for examples. Here's an example project that replaces the GameLayer with a GameScene: https://dl.dropboxusercontent.com/u/21777714/GameWithSceneAsBase.zip Also, in case it helps, I'll present a conceptual...

@rtabbara Sure, here's how I've done it in the past. First, you'd need to create an object which would store information about a render state change. As I understand it,...

Heads-up for implementation - CCNode.Rotation uses clockwise angles, CCPoint.RotateByAngle uses counterclockwise radians ( https://github.com/mono/CocosSharp/issues/178 )

For completion, phase 1 should support the following in dynamic screens/entities: - [x] Creating FRB types (shapes, sprites, etc) in a screen - [x] Creating FRB types in an entity...

Phase 2: The problem we're trying to solve is being able to load a code-generated Screen or Entity, and have that actually be instantiated (as opposed to DynamicScreen or DynamicEntity...