Vasiliy Yeremeyev
Vasiliy Yeremeyev
Hi there, There is a huge deadzone when using `hid` branch. `evdev-joystick` / `jscal` didn't help. `master` is fine.
`21`. I don't have Windows so I'm bound to this version until firmware update is available on Linux (_forever?..._).
`5.14.10`. Gentoo Linux.
Do you see tiled video in both Shadowgrounds and Survivor? I thought it was a designed effect in Survivor :) I haven't ever seen original game :)
Jan, does it happen in both Shadowgrounds and S.Survivor? Please could you run the game with `valgrind --track-origins=yes` -- maybe sound buffer is freed or its pointer is overwritten somewhere.
I confirm crash in `Sound_Rewind`. Segmentation fault occurs at the first access to sample (invalid pointer): ``` Program received signal SIGSEGV, Segmentation fault. 0x00007ffff5267a77 in Sound_Rewind (sample=0x4342000043f98000) at SDL_sound.c:870 870...
I had no time to look at the problem so I decided to reverted commit 17267f6a7c7a72e9b5f25aa7cdfef7a6f0c0029c for now -- it's better to have unbroken main branch. I'll return to it...
As far as I remember, it is known bug. It was discussed somewhere on http://frozenbyte.com/board/viewforum.php?f=9. This bug is supposed to be in collision detection. Another workaround: > If you get...
Hello, Thanks four your bug-report. Unfortunately, I couldn't reproduce it on my local machine. Could you please build Shadowgrounds in debug mode and provide extended backtrace: mkdir build cd build...
I couldn't reproduce this crash yet, but I've found several (other?) errors. Unfortunately, I don't have much time to fix all of them quickly. Have you tried to run the...