varoonp123

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Thanks for the suggestions. I went on vacation and completely forgot about this. Ill push up changes this weekend :)

We store binary assets such as audio files and larger images outside of git because git is meant for tracking diffs in text. I added a [note in the README](https://github.com/thetawavegame/thetawave/blob/0eeed758b973d2ca5b285d07b77f865c19b9aa2f/README.md#building-and-playing-locally)...

@SergeyDjam can you try running after downloading the assets from our release tarball, by executing the following command from the repo root: ```bash curl -Ls https://github.com/thetawavegame/thetawave/releases/download/v0.2.0/thetawave-0.2.0-x86_64-unknown-linux-gnu.tar.gz \ | tar -xz...

If you can, make a PR from a branch on your fork :)

@LordDeatHunter Looks great! Much better than what my backend brain could do on my own. 1. I tried but was unable to make the red box a tad smaller so...

You gotta push the asset files up to S3 so I can play the game. Or we can look into more fallible asset loading. ``` WARN bevy_asset::asset_server: encountered an error...