Jayana Anjani Pavan Vardhan Naidu
Jayana Anjani Pavan Vardhan Naidu
Fixes #7105 The CONTRIBUTING.md file currently references "TheAlgorithms room in GITTER" for community questions, but the repository has migrated to Discord for community communication. Updated the reference to point to...
Fixed formatting consistency by standardizing the link text to use lowercase 'guidelines' to match standard markdown link formatting conventions. - [ ] I have read [CONTRIBUTING.md](https://github.com/TheAlgorithms/Java/blob/master/CONTRIBUTING.md). - [ ] This...
## Description Fixed incorrect Javadoc return description for the `surfaceAreaCylinder` method. ## Changes - Changed `@return volume of given cylinder` to `@return surface area of given cylinder` The method calculates...
- Add edge case handling for NaN, Infinity, and out-of-bounds values - Improve consistency with Ceil.java implementation - Add handling for positive numbers between 0 and 1 - Update Javadoc...
This PR implements the Bellman-Ford algorithm for finding shortest paths in weighted directed graphs. Key Features: ✅ Handles negative weight edges (unlike Dijkstra) ✅ Detects negative weight cycles ✅ Comprehensive...
Added a new JavaScript interview question to the README: Question: What is the difference between setTimeout and requestAnimationFrame in JavaScript, and when should you use each? Answer: Explains the difference,...
## PR Checklist - [x] The PR title follows the guidelines. - [x] There is an issue for the bug this PR fixes (closes #10912). - [x] I have signed...
## PR Checklist - [x] The PR title follows the commit guidelines. - [x] There is an issue for the bug this PR is fixing (#10856). - [x] I have...
File: MonoGame.Framework/FrameworkDispatcher.cs Issue: The FrameworkDispatcher class is not thread-safe but may be called from multiple threads. Description: The Update() method modifies shared state (calls to sound effect and microphone managers)...
MonoGame.Framework/GameComponentCollection.cs In GameComponentCollection, when components are added, they subscribe to events via Components_ComponentAdded, but there's no corresponding cleanup when the game shuts down or when components are bulk-removed. This could...