Ramon
Ramon
Bump, we still need UDP to make use of `zmq.rs`. Can someone confirm it's being worked on? Otherwise I'll gladly give it a go
That's because the main branch implements yew components, but the 0.4.0 release doesn't. I'm changing it to this until they release a new version: ```toml monaco = { git =...
I would like to work on this, unless @yinho999 already started or still wants to work on it. I don't want to yoink someone's issue :P
Would be cool is [ferrisume](https://github.com/van-sprundel/ferrisume) was added 😄
> I think you said you had some changes that tried to actually render patterns, do you have those somewhere? Honestly I used SVGGradientPaintStyle with a few color stops to...
Also since you asked. ```diff // SVGPatternElement.h - mutable RefPtr m_paint_style; + mutable RefPtr m_paint_style; ``` ```cpp // SVGPatternElement.cpp RefPtr SVGPatternElement::create_pattern_bitmap(SVGPaintContext const&) const { auto bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, { 20,...
Yes, render-wise nothing changed but if the SVGPatternPaintstyle gets implemented it can be used in the SVGPatternElement :) I'll make a test later today
Test case was a good call, I realized the prototype wasn't going to match the IDL so I added a viewbox impl. Test case is extremely simple since I don't...
> To test the actual bindings, these need to use what's defined in the .idl file, eg patternElement.x or patternElement.patternUnits. But at the moment the ones you've defined just return...
Ironically this did get me a bit closer to the answer. After checking the SVG impl it doesn't seem like pattern is supported yet (since there's no pattern tag in...