Vahid

Results 5 comments of Vahid

When I use the single pass instanced rendering, there is an odd offset between the volume and other objects for the right eye, while it is rendered for the left...

Hi Matias I use Unity 2020.3.24f1 and standard rendering pipeline. I customised the DVR shader for my project, but as I said it works with multi pass rendering very well....

Hi Louis This issue has been fixed by pull request #99 . If you download the code from the master branch of this repository, you'll have the latest updates.

Minor changes fix this issue. I made in the commit https://github.com/vahpy/UnityVolumeRendering/commit/c45f374d28ec068a6c6efae060cc0d8d3591bf16

Hi @slowizzm I use this package for developing Hololens 2 apps as well, but haven't noticed this issue. The only difference with normal game view is the rendering for one...