Alex Lopez
Alex Lopez
Added a way to add additional keys to be validated for custom themes.
With these changes we can now validate once during compile. We shouldn't need to validate in the viewport anymore. Is my thinking here correct?
Okay, made the changes you requested. Moved the functions with logic out of the macro, and it will now fallback to Scenic.Themes as a default if no themes config is...
I like the idea of including fonts into themes, but hope you would still be able to swap fonts out without necessarily having to change the theme. The original reason...
Depending on the system you're building on, this could already be possible. If you're using a linux system you can use x11 and OpenBox, and just set the window of...
Yeah, in most cases you don't want to account for stenciling. I remember that being a big pain point in Scenic 0.10.0 where any rendered primitive would block input for...
It would be really convenient to have an easy way to get a components transforms in global space. This would make it much easier for example to render tooltips under...
an API where I provide a graph and an id could work. As long as I could pass in the root scene graph and find a deeply nested component, and...
So what I currently am doing as a workaround - I have a tooltip layer which I render on my root scene. When an Icon button is hovered I send...
The concatenated transform being cached and accessible from ```Primitive.get_transform()``` would be really convenient. I do this manually in one place in the application I'm building. I get the translate of...