Bodo Junglas
Bodo Junglas
Sure, any PR is welcomed ;)
There is a blog article summing up the the interna of scalacheck: https://blog.ssanj.net/posts/2017-04-12-how-does-scalacheck-shrinking-work.html And there are several some material about QuickCheck, though I haven't read those.
It looks right to me (provided the structs have these string fields). Do you have more information where the panic occurs?
The problem here is that the final generator is not the result of a FlatMap. I.e. "n" and "m" are completely independent generators within the struct-generator I thing the correct...
Scalacheck works well because of scala's for-comprehention notation, which is a very nice way to write these map/flatMap cascades. Your example ``` val myGen = for { n (n,m)) ```...
Sorry for the long wait ... (I guess the situation is kind of messed up all around the world). Obviously you are doing a sort of stateful testing, i.e. the...
At the moment you have to use "gen.StructPtr" instead of "gen.Struct" to generate pointers of structs rather than the struct itself. I'm not sure if it would be a good...
I am not entirely sure, but I assume that updating the SAS with a new target vector on every game update update messes up the internal PIDLoops somehow. Usually I...
Well, the `vessel.set_steering` sets the steering (i.e. flight input of the vessel), it does set the desired direction of the vessel. What you want to use instead is the `std::control::steering::control_steering`,...
Ah ... now I get it: I think there is a misunderstanding about `v.to_direction()`: This creates a direction/rotation pointing in direction of `v` (i.e. the values of `v` are not...