abelw

Results 7 comments of abelw

@chengnay I've tested this both on Unity 2019.4 and Unity 2021.1, both using VIU 12.2. One of the projects I tested with (the 2021.1 one) was using XR management and...

@chengnay No, I'm seeing Oculus Quest controllers and receiving button input. However, what you described (Vive controller & no button input) happens to me with or without my changes if...

@chengnay Ah sorry if I wasn't clear before, I'm specifically having this issue in projects not using Oculus Avatars, when VIU_OCULUSVR_AVATARS is undefined intentionally. I do have this fixed locally...

After trying the batch file it seems that added in the symbol and then Quest control models from the Oculus Avatars folder showed up. I do have some projects where...

@chengnay Yeah, you can either manually remove the folder or uncheck it when you import. In order to replicate you might also have to hit the 'repair define symbols' button...

#220 does fix this by wrapping the Oculus-specific override for the RenderModelCreator in an #if block so that it falls back to the default RenderModelCreator and uses the VIU Quest...

Just tested in Unity 2019.4.28 with the legacy OpenVR package, VIU 13.1.0, and it seems like shader overriding doesn't work there either, but it does seem to work with the...