UE-HTML5
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HTML5 platform support for Unreal Engine development tracker
A place to keep related notes, etc. It's a big plan and not a primary task. > Starting in Chrome 94, WebGPU is available as an origin trial in Chrome....
Hello, I am using UE4 HTML5 4.24 for development, but I found that the packaged H5 package cannot input other voices (such as English), I suspect that it may be...
I have successfully builded and compiled repo of UE 4.27.2 https://github.com/ufna/UnrealEngine/tree/4.27-html5_dev with zero errors and warnings. But when I packaged third person template.....it has first build failed due to PhysX...
OS Ubuntu 20.04 error: patch failed: Engine/Config/BaseDeviceProfiles.ini:104 error: Engine/Config/BaseDeviceProfiles.ini: patch does not apply error: patch failed: Engine/Config/ConsoleVariables.ini:33 error: Engine/Config/ConsoleVariables.ini: patch does not apply error: patch failed: Engine/Shaders/Private/EyeAdaptationCommon.ush:3 error: Engine/Shaders/Private/EyeAdaptationCommon.ush: patch...
 Right now all log from UE is just a text. It'll be cool to have different log types for it.
WebGL2.0 is based on open gl es 3.0, which is not exactly es 3.1 used by the engine for mobile devices, but it looks like general difference is compute shaders...
``` UATHelper: Packaging (HTML5): LogUnixPlatformFile: Warning: Cannot determine whether '/home/ufna/Documents/UE4.24HTMl5/Engine/Platforms/HTML5/Intermediate/3.0.0-up/libPNG-1.5.27/BUILD_O2/lib/libpng-config' is a directory - d_type not supported and stat() failed with errno=2 (No such file or directory) UATHelper: Packaging (HTML5):...