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ubuntu errors while HTML5Setup.sh task

Open GProOne opened this issue 3 years ago • 0 comments

OS Ubuntu 20.04

error: patch failed: Engine/Config/BaseDeviceProfiles.ini:104 error: Engine/Config/BaseDeviceProfiles.ini: patch does not apply error: patch failed: Engine/Config/ConsoleVariables.ini:33 error: Engine/Config/ConsoleVariables.ini: patch does not apply error: patch failed: Engine/Shaders/Private/EyeAdaptationCommon.ush:3 error: Engine/Shaders/Private/EyeAdaptationCommon.ush: patch does not apply error: patch failed: Engine/Shaders/Private/PageTableUpdate.usf:6 error: Engine/Shaders/Private/PageTableUpdate.usf: patch does not apply error: patch failed: Engine/Shaders/Private/PostProcessMobile.usf:1238 error: Engine/Shaders/Private/PostProcessMobile.usf: patch does not apply error: patch failed: Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp:2691 error: Engine/Source/Developer/ShaderCompilerCommon/Private/ShaderCompilerCommon.cpp: patch does not apply error: patch failed: Engine/Source/Developer/ShaderFormatOpenGL/Private/GlslBackend.cpp:880 error: Engine/Source/Developer/ShaderFormatOpenGL/Private/GlslBackend.cpp: patch does not apply error: patch failed: Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp:71 error: Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp: patch does not apply error: patch failed: Engine/Source/Developer/ShaderFormatOpenGL/Public/GlslBackend.h:92 error: Engine/Source/Developer/ShaderFormatOpenGL/Public/GlslBackend.h: patch does not apply error: patch failed: Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h:90 error: Engine/Source/Developer/ShaderFormatOpenGL/Public/ShaderFormatOpenGL.h: patch does not apply error: patch failed: Engine/Source/Programs/TestPAL/Private/Parent.cpp:13 error: Engine/Source/Programs/TestPAL/Private/Parent.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:2603 error: Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformProcess.h:6 error: Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformProcess.h: patch does not apply error: patch failed: Engine/Source/Runtime/Core/Public/HAL/Platform.h:31 error: Engine/Source/Runtime/Core/Public/HAL/Platform.h: patch does not apply error: patch failed: Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h:33 error: Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h: patch does not apply error: patch failed: Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h:2767 error: Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h: patch does not apply error: patch failed: Engine/Source/Runtime/Engine/Private/GPUSkinCache.cpp:41 error: Engine/Source/Runtime/Engine/Private/GPUSkinCache.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/Engine/Private/GPUSkinVertexFactory.cpp:108 error: Engine/Source/Runtime/Engine/Private/GPUSkinVertexFactory.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/Engine/Private/GeometryCollectionRendering.cpp:10 error: Engine/Source/Runtime/Engine/Private/GeometryCollectionRendering.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/Engine/Private/MeshParticleVertexFactory.cpp:267 error: Engine/Source/Runtime/Engine/Private/MeshParticleVertexFactory.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/Engine/Private/Particles/ParticleGpuSimulation.cpp:117 error: Engine/Source/Runtime/Engine/Private/Particles/ParticleGpuSimulation.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:2992 error: Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/Engine/Private/Texture.cpp:138 error: Engine/Source/Runtime/Engine/Private/Texture.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/Engine/Private/Texture2D.cpp:627 error: Engine/Source/Runtime/Engine/Private/Texture2D.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/Engine/Private/TextureDerivedDataTask.cpp:619 error: Engine/Source/Runtime/Engine/Private/TextureDerivedDataTask.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/Engine/Public/FXSystem.h:101 error: Engine/Source/Runtime/Engine/Public/FXSystem.h: patch does not apply error: patch failed: Engine/Source/Runtime/ImageWrapper/Private/Formats/PngImageWrapper.cpp:148 error: Engine/Source/Runtime/ImageWrapper/Private/Formats/PngImageWrapper.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/Landscape/Private/LandscapeEditLayers.cpp:719 error: Engine/Source/Runtime/Landscape/Private/LandscapeEditLayers.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/OpenGLDrv/Private/OpenGLCommands.cpp:40 error: Engine/Source/Runtime/OpenGLDrv/Private/OpenGLCommands.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/OpenGLDrv/Private/OpenGLDevice.cpp:713 error: Engine/Source/Runtime/OpenGLDrv/Private/OpenGLDevice.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/OpenGLDrv/Private/OpenGLDrvPrivate.h:515 error: Engine/Source/Runtime/OpenGLDrv/Private/OpenGLDrvPrivate.h: patch does not apply error: patch failed: Engine/Source/Runtime/OpenGLDrv/Private/OpenGLES.cpp:12 error: Engine/Source/Runtime/OpenGLDrv/Private/OpenGLES.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/OpenGLDrv/Private/OpenGLShaders.cpp:504 error: Engine/Source/Runtime/OpenGLDrv/Private/OpenGLShaders.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/OpenGLDrv/Private/OpenGLTexture.cpp:379 error: Engine/Source/Runtime/OpenGLDrv/Private/OpenGLTexture.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/OpenGLDrv/Public/OpenGL.h:135 error: Engine/Source/Runtime/OpenGLDrv/Public/OpenGL.h: patch does not apply error: patch failed: Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h:1185 error: Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h: patch does not apply error: patch failed: Engine/Source/Runtime/OpenGLDrv/Public/OpenGLES.h:114 error: Engine/Source/Runtime/OpenGLDrv/Public/OpenGLES.h: patch does not apply error: patch failed: Engine/Source/Runtime/OpenGLDrv/Public/OpenGLShaderResources.h:107 error: Engine/Source/Runtime/OpenGLDrv/Public/OpenGLShaderResources.h: patch does not apply error: patch failed: Engine/Source/Runtime/OpenGLDrv/Public/OpenGLUtil.h:21 error: Engine/Source/Runtime/OpenGLDrv/Public/OpenGLUtil.h: patch does not apply error: patch failed: Engine/Source/Runtime/RHI/Public/RHIDefinitions.h:1829 error: Engine/Source/Runtime/RHI/Public/RHIDefinitions.h: patch does not apply error: patch failed: Engine/Source/Runtime/RenderCore/Private/RenderUtils.cpp:1074 error: Engine/Source/Runtime/RenderCore/Private/RenderUtils.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/RenderCore/Private/UnifiedBuffer.cpp:42 error: Engine/Source/Runtime/RenderCore/Private/UnifiedBuffer.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/RenderCore/Public/ClearReplacementShaders.h:136 error: Engine/Source/Runtime/RenderCore/Public/ClearReplacementShaders.h: patch does not apply error: patch failed: Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessAA.cpp:41 error: Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessAA.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessAmbientOcclusionMobile.cpp:36 error: Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessAmbientOcclusionMobile.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessMobile.cpp:1949 error: Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessMobile.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessPixelProjectedReflectionMobile.cpp:74 error: Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessPixelProjectedReflectionMobile.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessing.cpp:1524 error: Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessing.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/Renderer/Private/RayTracing/RayTracingAmbientOcclusion.cpp:62 error: Engine/Source/Runtime/Renderer/Private/RayTracing/RayTracingAmbientOcclusion.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp:2808 error: Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/Renderer/Private/SceneTextureReductions.cpp:73 error: Engine/Source/Runtime/Renderer/Private/SceneTextureReductions.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/Renderer/Private/VT/VirtualTextureSpace.cpp:177 error: Engine/Source/Runtime/Renderer/Private/VT/VirtualTextureSpace.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/TraceLog/Private/Trace/Writer.cpp:151 error: Engine/Source/Runtime/TraceLog/Private/Trace/Writer.cpp: patch does not apply error: patch failed: Engine/Source/Runtime/TraceLog/Public/Trace/Detail/Atomic.h:4 error: Engine/Source/Runtime/TraceLog/Public/Trace/Detail/Atomic.h: patch does not apply error: patch failed: Engine/Source/ThirdParty/ICU/icu4c-64_1/include/unicode/rep.h:207 error: Engine/Source/ThirdParty/ICU/icu4c-64_1/include/unicode/rep.h: patch does not apply error: patch failed: Engine/Source/ThirdParty/ICU/icu4c-64_1/include/unicode/unistr.h:2927 error: Engine/Source/ThirdParty/ICU/icu4c-64_1/include/unicode/unistr.h: patch does not apply error: patch failed: Engine/Source/ThirdParty/ICU/icu4c-64_1/source/common/unicode/rep.h:207 error: Engine/Source/ThirdParty/ICU/icu4c-64_1/source/common/unicode/rep.h: patch does not apply error: patch failed: Engine/Source/ThirdParty/ICU/icu4c-64_1/source/common/unicode/unistr.h:2927 error: Engine/Source/ThirdParty/ICU/icu4c-64_1/source/common/unicode/unistr.h: patch does not apply error: patch failed: Engine/Source/ThirdParty/ICU/icu4c-64_1/source/common/unistr.cpp:101 error: Engine/Source/ThirdParty/ICU/icu4c-64_1/source/common/unistr.cpp: patch does not apply

GProOne avatar Sep 09 '22 13:09 GProOne