Results 21 comments of ueshita

Please tell us your OS environment?

OK. and we have released a new version. https://github.com/effekseer/EffekseerForGodot3/releases/tag/162b Do you still have issues using this?

I didn't take into consideration the high FPS. That bug will be fixed in Beta2. Thank you for your contribution.

We are working on 1.61c support now. it will be released soon. And we are considering to send to the Godot Asset Library. Thanks!

jni.h is in JDK/include. Did you set JAVA_HOME or JDK_HOME?

不具合の詳しい状況を報告していただき、ありがとうございます。 原因を確認して直したいと思います。

こちらの問題の修正版をリリースしました。 https://github.com/effekseer/EffekseerForGodot3/releases/tag/162b

It may be that the instance pool is exhausted. Can you try increasing the "Instance Max Count" number to see if that solves the issue? ![image](https://user-images.githubusercontent.com/1732153/212237053-30787919-9115-465c-8085-537b416f64fe.png) Thanks!

The error log is this. [shader_error.txt](https://github.com/godotengine/godot/files/10528982/shader_error.txt)

> i.e. are you using this for VR I am not using VR/XR now. If possible, I would be happy to use the shader code that I have been able...