utrain

Results 11 comments of utrain

I started work on that on this [branch](https://github.com/u-train/llama/tree/typing/src). Take a look to see if I'm doing it correctly. So far, I've completed typings for sets. What to do with `none`?...

No problem. I kinda got too excited and forget to look at who was assigned to it 😅 . You have nothing to apologize for, I should've of asked first....

A wild idea: it looks like `ForKeys`, `ForValues` and `ForPairs` accept a *callable* object, not just a function. So, it should be possible to add a `__call` metamethod to the...

Makes sense! Having a list would be good, just note that it isn't finalized.

Then, it's worth adding changelogs following [this convention](https://keepachangelog.com/en/1.0.0/).

Rethinking the API: ```lua Roact.createElement(StudioComponents.TextInput, { Text = self.state.username, Validator = function(possibleText) -- A username has to equal or be greater than 3 characters. We can return a reason if...

I've been trying to fix optional paths from not updating correctly. So far, I opted to make each optional path for a project a relevant path. The problem I'm seeing...

So, I have a different idea on how to start the document. I think we should start with `ServeSession` first instead. It's the core of Rojo, since the command line...

The reason is due a [unfixed Roblox bug](https://devforum.roblox.com/t/gui-button-mouse-events-dont-respect-z-order/25866/20?u=utrain). Manual work around is required (or simply cannot be fixed).

For me, it's easier than rolling my components to use and they look fantastic. StudioComponents works well for the utility tools I'm making. Though, I have not asked around for...