Tyler
Tyler
I've created a more accurate function which can I've confirmed works for larger numbers: ``` public static boolean SAFE_isPointInTriangle(Vector3 point, Vector3 t1, Vector3 t2, Vector3 t3){ Vector3 a = t1.cpy();...
@tommyettinger Thanks for cleaning up my code! That looks good to me. I like the tiny optimization you made of not calculating w until its needed. Later today I might...
Looks like this new function that @tommyettinger created is working well. I'll try to remember and create a pull request tonight
Bumping this because I need this feature! Edit: Ok, I've been implementing themselves in my own fork. Will create a PR soon.
Created a pull request with very basic features for steam networking sockets: https://github.com/code-disaster/steamworks4j/pull/138 Supports P2P sockets and poll groups.
I've solved this in my source, feel free to rip it https://github.com/tylerhasman/MapleStory/blob/50e7a450cf630b8693e3480242cf08b47d263080/src/maplestory/player/MapleCharacter.java#L1506
Fixed in #196
So I managed to get it to work by launching the jar from my computer with an absolute path as so: `"StartGameCommand": "C:/Assets/jre/bin/java.exe -jar C:/Users/user/Documents/GitHub/WizardGame/out/artifacts/gameserver_jar/gameserver.jar",` Then I ran into another...
Yes I had to overwrite the file with valid data