twseer67875
twseer67875
@WiIIiam278 Is there a specific time to add because it was needed recently, or maybe this content will take longer to add?
> Hello! You do not need a valid map id. The quickstart example just happens to use a valid id, but you can also use invalid ones. Thank you for...
> Hello! You do not need a valid map id. The quickstart example just happens to use a valid id, but you can also use invalid ones. I encountered a...
> Hello! You do not need a valid map id. The quickstart example just happens to use a valid id, but you can also use invalid ones. Furthermore, when using...
> > I encountered a problem when creating a map. I'm not sure why, but when I execute the following code, the original marker does not disappear. Is there no...
> Hey, are the issues you experienced solved? Do you have any further questions? I apologize for taking so long to get back to you. Most of the basic functionality...
I encountered a strange issue where the player seems unable to display the map correctly when I quickly send more than around 50 map data packets to them at once....
`CrossServerMap.java` ```java package com.cocobeen; import com.cocobeen.Commands.MapSaveCommand; import com.cocobeen.Commands.MapTransferCommand; import com.cocobeen.Listener.*; import com.cocobeen.Utils.ImageData; import com.cocobeen.Utils.MapGraphicsDrawUtils; import com.cocobeen.Utils.SerializationUtils; import com.cocobeen.Utils.struct.ChunkCache; import com.cocobeen.Utils.struct.MapCache; import de.tr7zw.nbtapi.NBTItem; import org.bukkit.Bukkit; import org.bukkit.Chunk; import org.bukkit.Material; import org.bukkit.entity.Entity;...
> I'm pretty sure that's caused by some sort of bug in your code, I've never had any issues with sending lots of data packets. If you're willing to share...
> Are you 100% sure that your "color" arrays actually have colors in them? Looks like your sending a bunch of transparent maps to the player. Regarding this point, I...