twetzel59
twetzel59
+1 I've done a fair bit of reading in Craft's source, and I've learned so much from it. It would be nice to document the core a bit more.
@mpaoloni Hmm, odd! Is this with fly on or off?
Yikes, just reproduced! I wonder how hard it is to fix.
Well, Craft uses GLFW, so you might be able to use [this](https://www.glfw.org/docs/3.3/input_guide.html#cursor_custom). Another option could be to render two triangles directly with OpenGL, and texture them with a simple shader,...
It could be removed. I always cmake with -DGLFW_BUILD_EXAMPLES=0 to reduce build time.
I think the target platform was probably both 32 and 64 bit Intel when the project was created, but today seven years later, I'd be fine with saying 64-bit is...
I don't think anyone has made portable libraries. Are you having trouble building?
As I understand, you are suggesting using the GLFW event delivery to track keyup/keydown, and storing the state somewhere, probably in the Model struct?
I've noticed this. It happens less frequently, if at all, when the game has finished loading all the chunks in view. I wonder if it is a NULL dereference in...
Cool, nice to know!