Twan van Laarhoven
Twan van Laarhoven
The BaseMod save game patches don't take into account the other save slots. The code should probably just use the base game's SaveAndContinue.getPlayerSavePath.
Ideally custom characters would use strings loaded from a localization file. But when attempting to do that the game crashes on startup. I suspect that this happens `receiveEditCharacters` is called...
Currently MSE uses wxWidgets' wxDC for rendering, which on windows means the win32 API. This is very outdated, and should be replaced with something better. Cairo seems like a good...
Currently MSE uses wxString everywhere. This makes it hard to interact with any other library. The proposal is to switch to use utf8 encoded `std:string` for all strings internally, and...
You shouldn't have to go to the settings to zoom in and out.
Add support for bullet points. As seen on cards like [magic charms] (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=460137). Maybe more generally, some kind of table layout?
> image-type Set Info fields can't be used as the image source for a symbol font graphic. I was wondering if this was possible and I was just going about...
Port this and related commits: https://sourceforge.net/p/magicseteditor/code/1754/ * Use script values for values on cards. * Save and read script values in the same syntax as other script code Rationale: *...
See https://wiki.archlinux.org/index.php/XDG_Base_Directory
Make bullet points (#23) available from the GUI. Maybe the template should specify what kind of bullets should be used?