Tom van Dijck
Tom van Dijck
I threw all of Battlefield 5's content at it. Running into 0 collisions, over 338,760 files, about 29.6GB. Edited to correct numbers, so people reading the thread don't read wrong...
@qix I have 120 pairs, 17 triplets, 4 quadruplets, and 2 quintuplets...
Have to correct my stats.... my testing code was bugged :( crazy little typo and embarrassing stuff.. don't open and read binary files with `fopen(filename, "r")` Anyway... with that corrected......
Battlefront 2 + Battlefield 5 data together in one database.... 92.2 GB over 946,378 files... 0 collisions with truncation down to 128-bit.
@Qix-, I put mine in a gist here: https://gist.github.com/tvandijck/e8ac50f01b6c656f5599d50b83e35ca9 it's windows only though...
Oh and sorry.. to clarify, if the scheme is set to zlib, or some other compression library, obviously the file in the lfs folder is compressed using that scheme, and...
I see, so maybe the sha256 needs to be calculated pre-compression? I'm not sure if zlib is fully deterministic although I can't really imagine why not.. but from version to...
my idea for adding it to the pointer was that in the future it could add 'other' compression schemes without breaking backwards compatibility... But technoweenie's idea of just adding a...
The problem isn't so much keeping up... it's keeping things working for those that do not... if premake for example outputs `stdcpp17` Visual Studio 2017 15.2 will no longer build,...
Premake doesn't generate it, unless you set `cppdialect` to a value, but the current code: https://github.com/premake/premake-core/blob/master/modules/vstudio/vs2010_vcxproj.lua#L1260 no longer does the right thing for VS 2017 15.5 but for 15.3 it...