Ivan Tustanivskyi

Results 31 issues of Ivan Tustanivskyi

### Description In sentry-unreal (Sentry plugin for Unreal Engine) we're using sentry-cocoa internally for crash capturing on iOS. After updating it to version 7.22.0 I've noticed that the SDK version...

Platform: Cocoa

Adds documentation for the following Unreal Engine plugin features: - Automatic breadcrumbs - Plugin settings overriding at runtime Also, marked a few more features with a notice that those are...

This PR introduces the Metrics API for `sentry-native`. Current progress: - [x] API for creating, enriching and capturing metrics - [x] Background metrics aggregation - [x] statsd-encoding for envelope items...

Shipping build of the game crashes on iOS with the following message: ``` *** error for object %p: pointer being freed was not allocated > MyGame-IOS-Shipping > MyGame-IOS-Shipping(45544,0x16be63000) malloc: ***...

This PR adds a custom `FOutputDeviceError` implementation which should allow to hook into Unreal's error handling flow and override assert reporting logic. By default, an exception is raised whenever assert...

This PR addresses an [issue](https://github.com/getsentry/sentry-unreal/issues/514#issuecomment-2077663102) which was discovered during the discussion around #514 Since log messages, asserts, ensures, etc. can come from different threads adding breadcrumbs automatically on such events...

Whenever a crash occurs on Android/iOS and automatic game log attachment is enabled in plugin settings Sentry receives an incorrect file on the next app startup when the corresponding event...

Bug

In order to ease the initial plugin configuration some values like `DSN`, authentication tokens, etc. can be obtained in editor automatically after enabling the Sentry plugin. This should allow users...

This PR adds printing callstack to a log file for assertions and crashes (Windows only). Closes #630