tufeixp

Results 11 comments of tufeixp

vote +1 for this extension support, Microsoft has used draco in it's Microsoft.glTF.CPP pipe-line.

This will not work for runtime export 'cause AnimationUtility was called, and disregard legacy Animation system.

waiting for too long for D400 support!

@hanyazou , same here on windows 10 @ python 3.8 Tello: 23:09:15.264: Info: start video thread Tello: 23:09:15.264: Info: send connection request (cmd="conn_req:9617") Tello: 23:09:15.298: Info: video receive buffer size...

Maybe a custom INF driver should be installed and set CacheUVCControl to 1, or have to reset the exposure value each time connected. ref: https://docs.microsoft.com/en-us/windows-hardware/drivers/stream/camera-device-uvc-control-cache

@newbeeooorz Hi, I have meet similar problem and I tried to download this dpt file to suggest path, not work. Here's my log: Traceback (most recent call last): File "E:\StableDiffusion\extensions\stable-diffusion-webui-depthmap-script\src\common_ui.py",...

> You mean creating sbs stereographic instead of autostereogram, not _from_ autostereogram Not exactly, there should be a way for a 3d renderer to load any stereogram and render it...

I wonder if switching between the d3d stereo and None HMD modes at the runtime is possible?

Where can I find the game list tested compatible with UUVR as in UEVR community?

[reframework_crash.dmp](https://github.com/user-attachments/files/17582662/reframework_crash.dmp) [re2_framework_log.txt](https://github.com/user-attachments/files/17582667/re2_framework_log.txt) I 'm not sure it's the same issue with me, I'm trying using RE together with VRto3D + the MH Rise Demo, however, the game will crash on...