AsyncLoadingScreen
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Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Lo...
When a version for UE5?
Hello! Super awesome Plugin! Works fine with my UE 4.27 project, but after porting it to UE 5 the Default Loading Screen images are not loading until the end of...
Im using UE5 and when i have the default loading screen's minimum loading screen display time set to 10.0 and auto complete when loading completes unchecked the loading screen only...
Awesome project, thank you. Works great, with one exception though. My game is mostly based on Paper 2D sprites and their textures are not yet loaded when the loading finishes....
With the default startup movie settings being null, this plugin's startup loading screen (in my case, a startup movie) is not running at all. It's not being triggered in a...
I tried to port my project from UE4.25 to U4.26. When I package it then try to launch it, here is what I get :  What is this "recursion"...
can i setup the windowed mode or resolution before the loading screen?
Cant i use a custom widget for the loading screen instead of the current architecture , i have a loading screen widget completed , it's dynamic because it has different...
Hello, FAsyncLoadingScreenModule::StartupModule calls `SetupLoadingScreen(Settings->StartupLoadingScreen)` at module startup time. That happens while disregard for gc pool is still open, so all UObjects loaded at this stage (e.g. background textures in SBackgroundWidget)...
Instead of using 2d widget, can we get a 3d model to play an animation