Troy Edwards Jr.

Results 15 comments of Troy Edwards Jr.

It's being updated every frame on a keypress event so potentially up to 60 times per second. I'm using Flash / Neko, and HaxeFlixel which uses OpenFL so it's update...

@5Mixer: Yeah the movement example works. All of the examples you have in the example folder works. There were some errors on the console, I think I sent you a...

@yannsucc: Is there a file missing from the zip? Not sure if it's necessary but it's referencing monitoring.L comTools/SocketRW.hx:6: characters 7-19 : Type not found : monitoring.L

@yannsucc: Cool, it fixed the issue! The first time I tried it, there was an error at some point but it's too far back in my console window now and...

@yannsucc: Can this solution be carried over to the other targets? Neko, HTML5, ect.

@yannsucc: After testing more I managed to get the error again: > FlashConnection.hx:153: CRITICAL - can't use data : oy1:ty13:Player%20Movey4:datao > FlashConnection.hx:154: because : Invalid char at position 30 >...

@yannsucc: Right now I'm instantiating it like this. > import net.patch.ImproveFlashClient; > clientSocket = new ImproveFlashClient(GameData.ip, GameData.port); > clientSocket.connect(); Am I supposed to be changing the Client.hx from > #elseif...

@yannsucc: Also this is a flash-only target implementation right? Because if I try to compile to neko it gives me this error. I see that the class extends TcpFlashClient: >...

On the server-side I'm instantiating it like this by the way: > var test = new comTools.SocketRW(); > var s = new serv.ImprovedFlashServer(ip, 8000, test); and in ImprovedFlashServer.hx it has:...

I've actually implemented interpolation in my game with a combination of FlxTweening and an implementation similar to this https://gist.github.com/timetocode/11235041 , using an authoritative server model similar to this: http://www.gabrielgambetta.com/fpm1.html ,...