tril0byte
tril0byte
I am currently having this issue. If I wait long enough, Armory finishes syncing and shows my balance, but the orphaned block errors will recur and freeze the UI for...
I spent some time with getting the debug logs activated and they are logging all right. Made test accounts on 2 synapse homeservers I'm running and they are sending device...
the debug code seems faulty, on homeservers with it enabled, I can no longer receive messages. ``` 2022-03-23 20:29:02,722 - synapse.access.http.8813 - 448 - INFO - PUT-42 - 54.37.22.104 -...
Not sure I was clear. When using ViesCraft with RandomPatches to increase the fly speed, the airships work properly. If I add VanillaFix, it undoes the effect of RandomPatches and...
I think I need to call void UI::SetFocusElement(UIElement* element, bool byKey) (from Urho3D-1.6/Source/Urho3D/UI/UI.cpp) going to work on building Intonaco + Urho3D + GameGio using Guix to allow me to understand...
here is what I suggest - events on Mouse Enter and Leave GUI Element - the GUI element already highlights to indicate it's sensitive, but expose this to the app...
This version reports only the hover Entity ID. I'm not including here, but I've extended the hover event to also include the hovered world position of the entity hovered over....
I think I figured out how to do this. I'm generalizing to "hover" over objects as clicking is a special case of hovering. First, I'll set EntityId into the Urho...
this is ready for review in https://github.com/urs-of-the-backwoods/HGamer3D/pull/24
It is pretty clear that gamegio-library/src/gamegio/GUIElements.cpp method EditTextItem::HandleTextChanged needs to check the length of data returned from the event handler before simply stuffing it into a fixed 64-byte length buffer....