torchesburn

Results 21 comments of torchesburn

Any progress on this?

Lightmap results are black for anything but the cubes and other primitives tried with blender 2.7 / 2.8 / 3.0

For example import any model in, add HDR as env texture, and try to bake maps It goes black but if you do it for the primitives, it works

No diff, problem still occurs. Seems to not happen to primitives, and objects without materials

So what i wrote was almost exact window console also shows this stacktrace: lightmapper\addon\operators\tlm.py line 52 in invoke lightmapper\addon\utility\build.py line 101 in prepare_build lightmapper\addon\utility\build.py line 678 in begin_build lightmapper\addon\utility\build.py line...

@avaer @skaljac Can someone else pick this up and modify the PR, fix the conflicts, make it ready for integration ? or is this waiting on a heavy update before...

Anybody still looking at this? or is there a better alternative at this point?

> Hey @srikar242, I created a fork that splits functionality across two gpus. It works with 3090s, so your mileage may vary. Claude3 wrote the script, so you'll have to...

> Since we can't reproduce this, I am going to close this. Would be nice if someone can grep the changes from between Chrome 121 and Chrome 122 to identify...

You said the deps are compresed in one file, and then extracted into the packages folder? Which file is this, how do you extract it? Cant seem to unzip dependeny.0...