graphics-programming topic
foolrenderer
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
xrtl
Cross-platform Real-Time Rendering Library
TiaraCE
Open-source, cross-platform reimplementation of the Halo Custom Edition engine.
vuo
A realtime visual programming language for interactive media.
FreeOberon
Cross-platform IDE for development in Oberon programming language made in the classical FreePascal-like pseudo-graphic style.
turbo-pascal-archive
Turbo Pascal Archive
Atlas-Engine
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
makma
Makma is a deferred Vulkan renderer written in C++.
LinaVG
2D Vector-Graphics library for drawing anti-aliased convex shapes, lines and texts.
Grass.DirectX
Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.