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If you do something like this (just an example): `public void OnMapStart() { for(int i = 1; i
> Recently, I was thinking about the idea to simply turn off the unnecessary steam function, this solution was the easiest for me. I mean creating something that turns off...
Well, there are two groups of "russians", the first one was using their own solution long time before this project, the second one started selling it just few weeks ago....
There is at least one easy fix for Valve - enable and apply by default collapse_addr_hash filter. About the russians you're right, there are more groups.
I've got this error every time
The problem reported by me was caused by my misconfigured www server. It's working fine now.
Like others said - it's randomly working (or not). Sometimes I need to try logging 5 times before I log in. @jrod9k1 the problem is with private function validate(), I...
I think command line arguments like -steamid64, -report/commend, -reasonid would be enough. After connecting to server we could check if player with steamid64 is on server and send gc message.
But somehow tuya api knows device is offline
It seems subdev_query doesn't work correctly with my gatewary (lidl/silvercest). If I understand it correctly, it should return list of all devices paired with gateway, but it returns only one...